Greetings! Here is the basic ranking and management structure of the VKF:
Matrix Management: There are
two chains of command, both headed by Fleet Admiral Kuhr:
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The first chain is modeled after the STO ranking system. We use Vulcan names for the ranks.
When you first join the VKF, you are assigned Cadet status, and your rank is
Ne-lan. You will be promoted once you have chosen a career path and have taken the time to learn and understand a bit about the Fleet, and have provided some contribution to the Fleet. Think of Ne-lan as the tutorial part of STO.
Officer Ranks are roughly equivalent to the STO ranks:
- Tra-lan = Lieutenant Commander
You will progress through these ranks based on your demonstrated performance. This includes providing value on this forum through posting, posting on the VKF Recruitment thread in the STO forum, and in-game performance. VKF Officers see a need, and they fill it. VKF Officers help each other, and respect each other. VKF Officers are trustworthy, honest, and logical, among many other positive traits. We do not flame, we do not gank, camp, grief, or in any way diminish the enjoyment of STO for anyone else, other than by defeating our enemies with dispatch. We share our intel and game tips with each other. We respect and work with our allies. We answer all Federation Distress Calls.
Your officer rank above is managed by the career Chief Officer. Each Fleet member chooses a career path (Tactical, Engineering, or Science) and reports to the Chief Tactical Officer, Chief Engineering Officer, or Chief Science Officer for career guidance. You also gather and report to the career Chief Officer any information and intel on in-game activity including game mechanics, tactics and strategy, mission aspects, location of resources and new discoveries, etc. The career Chief Officers will organize this information along with that from other Fleet members and provide it on their thread so all may benefit.
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Separate from the above ranking structure, is the chain for designated 'area of responsiblity' assignments. These are exclusive of the above ranking, in that even a junior officer may be assigned an area of responsibility, given demonstrated performance, capability, and desire - the needs of the Fleet take precedence as determined by the Vulcan High Council. You should note that being offered a Command position entails a significant contribution to the Fleet, so your rank above will be affected by the valuable contributions you make as a leader in one or more of these positions.
These areas of responsibility are currently slated to include:
- VKF Ambassador to Other Fleets
- Chief Engineering Officer
- Battle Group [tbd] Commander(s)
- Task Force [tbd] Commander(s)
- Strike Team [tbd] Leader(s)
The Fleet Admiral is Admiral Kuhr, who is our V'las, our Administrator of the High Command, Head of the Fleet & Head of the Vulcan High Council. The Ambassador position is our forward face to our allies and potential allies, this position negotiates alliances and treaties on behalf of the Fleet. The Chief [Career] Officers are in charge of career development for all Fleet members in their career path.
The remaining positions are primarily in-game group Commanders. At STO launch, we will likely have one Battle Group Command (for PvP) and one Task Force Command (for PvE), as well as any number of Strike Teams (both PvP and PvE) - all of these need leaders who can leverage the strengths of individual players in all career fields to create a force that will accomplish all missions, win all battles, and help each other in engagements. The leaders selected for these positions will have the honor of naming their Wing, Group, Force, or Team (that's the [tbd] part) - choose wisely (there is a handy Vulcan-English dictionary at
http://www.starbase-10.de/vld/).
These positions may be supplemented by additional positions as the Fleet requires. We expect our Officers to make their qualifications and command aspirations known up-front, so that the Vulcan High Council can assess and make the right assignments.